WarioWare, Inc.: Mega Party Games!

From Justapedia, unleashing the power of collective wisdom
Jump to navigation Jump to search
WarioWare, Inc.: Mega Party Games!
File:WarioWare, Inc., Mega Party Games box art.jpg
North American box art
Developer(s)Intelligent Systems
Nintendo R&D1
Publisher(s)Nintendo
Director(s)Goro Abe
Osamu Yamauchi
Producer(s)Takehiro Izushi
Ryoichi Kitanishi
Artist(s)Ko Takeuchi
Composer(s)Masanobu Matsunaga
Kenichi Nishimaki
SeriesWario
Platform(s)GameCube
Release
Genre(s)Party game
Mode(s)Single-player, multiplayer

WarioWare, Inc.: Mega Party Game$![a] is a party video game for the GameCube. A remake of WarioWare, Inc.: Mega Microgames!, and the second installment in the WarioWare series. The game translates the "microgame" gameplay of Mega Microgames! to be playable in a multiplayer environment. It comes with eight special multiplayer modes for up to four players that all involve the known microgames in some way.

Gameplay

Its gameplay shares elements with other WarioWare titles, emphasising quick consecutive minigames for the player to complete (dubbed by the game as "microgames"), but focuses more on multiplayer than other games in the series.[2] Many of the microgames are taken from the original WarioWare, Inc.: Mega Microgames![3]

Development

The game was developed by Intelligent Systems and Nintendo Research & Development 1, and published worldwide by Nintendo in October 2003 in Japan, and a year later in April for North America and in September for Europe.[1] The game was produced by Takehiro Izushi and Ryoichi Kitanishi, directed by Goro Abe and Osamu Yamauchi and composed by Masanobu Matsunaga and Kenichi Nishimaki.[4]

Reception

Mega Party Games! received generally favorable reviews upon release, with reviewers commonly citing the game's multiplayer appeal as a positive, but its copied material from Mega Microgames! as a negative.[5] GameRankings gave the game an aggregated score of 77% based on 53 reviews.[6] The game is the first in the series to introduce a focus of multiplayer, a theme that would not be re-visited by the series until the console sequel WarioWare: Smooth Moves on the Wii in 2006.[7]

Notes

  1. ^ Known in Japan as Atsumare!! Made in Wario (あつまれ!!メイド イン ワリオ, literally Gather!! Made in Wario), stylized as WarioWare, Inc.: Mega Party Game$!

References

  1. ^ a b c d "WarioWare, Inc: Mega Party Game$!". Nintendo Life. 9 February 2011. Retrieved 24 June 2018.
  2. ^ Arushan, Zosha (2 May 2004). "Wario Ware, Inc.: Mega Party Game$". Nintendo World Report. Retrieved 7 August 2018.
  3. ^ "Mobygames WarioWare, Inc.: Mega Party Games! description". Retrieved 22 September 2022.
  4. ^ Intelligent Systems; Nintendo Research & Development 1 (17 October 2003). WarioWare, Inc.: Mega Party Games! (GameCube). Nintendo. Level/area: Credits.
  5. ^ "WarioWare, Inc.: Mega Party Game$!". Metacritic. Retrieved 7 August 2018.
  6. ^ "WarioWare Inc.: Mega Party Games Reviews". GameRankings. Archived from the original on September 18, 2007. Retrieved January 20, 2021.
  7. ^ Bozon, Mark (12 January 2007). "WarioWare: Smooth Moves Review". IGN. Retrieved 7 August 2018.
  8. ^ Reilly, Luke (11 September 2021). "Wario Ware, Inc.: Mega Party Game$ Review". IGN. Retrieved 11 September 2021.
  9. ^ Arushan, Zosha (11 September 2021). "Wario Ware, Inc.: Mega Party Game$ Review". Nintendo World Report. Retrieved 11 September 2021.
  10. ^ Reed, Kristan (11 September 2021). "Wario Ware, Inc.: Mega Party Game$". Eurogamer. Retrieved 11 September 2021.
  11. ^ "WarioWare, Inc: Mega Party Game$ for GameCube Reviews". Metacritic. Retrieved 2021-09-11.