Glossary of ice hockey terms
(Redirected from Slow whistle)
This is a list of common terms used in ice hockey along with the definition of these terms.
0-9
- 2 and ten
- When an offending player gets a minor penalty and a ten-minute misconduct
- 2-man advantage
- See five on three
- 2-on-1
- See odd man rush
- 3-on-2
- See odd man rush
- 5-on-3
- See five on three
- 5-on-4
- See five on four
- 5-on-5
- See full strength
- 1-man advantage
- See five on four
- 5 and a game
- See match penalty
A
- attacking zone
- The opposing team's end of the ice; extends from the blue line to the end boards.[1]
- assist
- Attributed to up to two players of the scoring team who shot, passed or deflected the puck towards the scoring teammate.
B
- backhand
- A pass or shot that is taken from the backside of the blade of the stick.
- back checking
- Rushing back to the defensive zone in response to an opposing team's attack.
- best-on-best
- A competition featuring the most elite level of players possible. Most commonly used in the context of men's international tournaments that allow professional players and are held at a time that does not conflict with league schedules.
- black ace
- A minor professional league or junior amateur league player recalled to their parent NHL club for the Stanley Cup playoffs.[2]
- blocker
- The rectangular pad that a goaltender wears on the stick-holding hand. (See waffle pad.)
- blue line
- The lines separating the attacking and defending zones from the neutral zone.[1]
- blueliner
- A defenseman.
- boarding
- Checking a defenseless player and causing them to violently impact the boards. A penalty.[3]
- boards
- Glass walls that surround the playing surface.[1]
- body check
- Using the hip or body to knock an opponent, sometimes against the boards or to the ice. Illegal in the women's game.
- box
- penalty box
- breakaway
- When a player has possession of the puck and there are no defenders other than the goalie between the player and the opposing goal.
- butterfly
- A style of goaltending wherein the goalie tends to drop to their knees to cover the lower half of the net with their leg pads.
- butt-ending
- The act of jabbing an opponent with the knob of their stick. A major plus a game misconduct penalty.[4]
C
- "C"
- Indicates captain
- cage
- Metal grid that attaches to the front of a helmet to protect the face; occasionally also refers to the goal.
- captain
- A designated player that is allowed to talk with the referees about rule interpretations. Consists of one captain and 2 or 3 alternate captains.
- catcher or catching glove
- The webbed glove that the goaltender wears on the hand opposite the stick. (Also known as a trapper.)
- Centre (or center)
- A forward position whose primary zone of play is the middle of the ice.
- change on the fly
- Substituting a player from the bench during live play, i.e. not at a faceoff.
- charging
- The act of taking more than three strides while delivering a body check or leaving their feet to deliver a hit. A penalty.[5]
- check to the head
- A hit where the primary contact is made to an opponent's head. A major or match penalty in the NHL if such a hit is made from a lateral or blind side position.[6] In other leagues and organizations, any check to the head can be a minor or major penalty, often including an automatic misconduct or game misconduct penalty.
- checking from behind
- The act of hitting an opponent from the back when they are unaware the hit is coming. A penalty.[7]
- clipping
- Hitting an opponent below the knees. A penalty.[8]
- coincidental penalties
- When both teams are assessed an equal number of penalties at the same time, usually on the same play or incident.
- cover 1
- When a team has one defenseman stay back and play high to slow down breakaways, allowing the other defensemen to play a more offensive role.
- crashing the net
- Players head with full steam to the front of the net, usually with intentions of finding a rebound or loose puck. Also known as crashing the crease.
- crease
- See goal crease.
- cross-checking
- The act of checking an opponent with the shaft of the stick held in both hands. A penalty.[9]
- cycling
- An offensive strategy that moves the puck along the boards in the offensive zone to create a scoring chance by making defenders tired or moving them out of position.
D
- dasher
- The boards, referred to when a player caroms the puck off the boards to clear the puck of their defensive zone or to execute a pass.
- defenceman
- (alternately spelled "defenseman" in the U.S.) One of two players that are positioned further back on the ice than the forwards.
- defensive zone
- The defending team's zone; extends from the blue line to the end boards.[1]
- deke
- When a player handles the puck or their movements in such a manner as to fool the opponent into moving.
E
- elbowing
- The act of using an extended elbow or forearm to make contact with an opponent. A penalty.[10]
- empty net goal
- A goal scored when the opposing goalie is not on the ice.
- enforcer
- A player quick to fight who defends their teammates against violent members of the other team.
- even strength
- Teams have an equal number of players (not necessarily their full complement of five) on the ice. See also Full strength.
- extra attacker
- A player who has been substituted for the team's goaltender on the ice.
F
- faceoff
- The method used to begin play at the beginning of a period or after a stoppage of play. The two teams line up in opposition to each other. One player from each team attempts to gain control of the puck after it is dropped by an official between their sticks onto a face-off spot on the ice.[11]
- faceoff spot
- One of nine painted circles on the ice where a faceoff may occur. Two in each attacking/defending zone, two each near the corners of the neutral zone, and one at centre ice.[1]
- fighting
- When two or more players punch each other repeatedly. Fights are also called scraps, tussles, fisticuffs, and scuffles amongst other terms. Combatants are each assessed a major penalty, and results in a game misconduct in many leagues.[12]
- five on five
- See full strength
- five on four
- (Also called a one-man advantage) When a team is short one player due to a penalty being incurred.
- five on three
- (Also called a two-man advantage) is when one team has had two players sent to the penalty box. This leaves the opponent with five skaters (i.e., not including the goaltender) to penalized team's three.
- five-hole
- The gap between a goaltender's legs.
- forecheck
- Checking in the offensive zone in order to gain control of the puck and set up a scoring opportunity.
- freezing the puck
- The act of trapping the puck so it cannot be played.
- full strength
- When both teams have five skaters and one goaltender on the ice.
G
- game misconduct
- A penalty that results in a player being ejected from the game. For statistical purposes, a player receiving a game misconduct is often credited with 10 or 20 penalty minutes
- goal
- When the puck goes over the goal line in front of the net.
- goal crease
- An area of the ice that extends from the goal line in front of the net, often shaped like a semicircle and painted in a different colour.[1]
- goal judge
- An off-ice official who signals when a goal has been scored, usually by turning a red light on above the net.[13]
- goal line
- The line that extents from the post to the boards and if the puck crosses the line in front of the net it is a goal.
- goaltender
- A player, aka "goalie," who plays in and around the goal (net), whose job it is to make "saves," i.e., prevent the other team from making goals, by stopping the puck from crossing the goal line.
- golden goal
- Another term for an overtime game-winning goal.
- goon
- A general term for either an enforcer or a pest, depending on the situation.
- Gordie Howe hat trick
- A Gordie Howe hat trick is when one player scores a goal, notches an assist and gets into a fight all in the same game (a natural Gordie Howe hat trick occurs when a player does all three in one period).
- grinder
- A player valued more for hard work and checking skills, especially along the boards, than scoring ability, who often sets up goal opportunities for offensive players.
- gross misconduct
- A game misconduct penalty for gross unsportsmanlike conduct when a player or coach makes a travesty of the game.
H
- hash marks
- The straight lines from the faceoff circles in front of both nets. Used to line up faceoffs.[1]
- half wall
- Midway between the point and the corner along the board.
- hand pass
- The act of passing the puck using one's hand.This is legal inside a team's defensive zone, but illegal in the neutral zone and attacking zone, even if the pass originates from another zone.
- hat-trick
- When one player scores three goals in one game. Fans will honor the player by throwing their hats onto the ice.
- head-butting
- The act of deliberately hitting an opponent or directing the puck into the net when leading with one's head. Headbutting an opponent is a penalty,[14] but headbutting the puck into the net results in no goal.
- head contact
- The intentional or unintentional act of contacting a player above the shoulders with any part of the body or stick. In Canadian minor hockey this is a minor penalty, or a double minor penalty if the contact is intentional.
- healthy scratch
- An uninjured player on the roster who does not dress for a game.[15] Only 20 players (22 in international competition) are allowed to dress for a game, players who are not going to play are considered scratches.
- high stick
- (i) (high-sticking) The act of hitting a player in the head or shoulders with a stick. A penalty (a single minor if no blood is drawn; a double minor if blood is drawn).[16]
- high stick
- (ii) Contacting the puck with a stick that is raised above the shoulders. If the puck is subsequently contacted again by the offending player or a teammate before an opponent touches it, the play is blown dead. A goal scored as a result of a puck being contacted by an attacking player's stick raised above the crossbar shall be disallowed.[16]
- hip check
- Using the hip to knock an opponent against the boards or to the ice.
- hit
- a body check that "removes the opposing player from the puck."[17]
- holding
- The act of impeding an opponent by grabbing onto them. A penalty.[18]
- holding the stick
- The act of grabbing an opponent's stick. A penalty.
- home-ice advantage
- The ability to make the last line change.
- hooking
- The act of impeding an opponent by placing the blade of a stick into their body. A penalty.[19]
- howitzer
- A very fast slap shot.[20]
I
- ice resurfacer
- A vehicle that reconditions ice before play and between periods of a game to smooth out and clean the ice for optimal glide of both puck and skate. Many may know this from the developer and brand name, Zamboni.
- icing
- Icing occurs when a player shoots the puck across both the center red line and the opposing team's goal line without the puck going into the net or being able to be touched by an opposing player in their neutral or defensive zones. When icing occurs, a linesman stops play. Play is resumed with a faceoff in the defending zone of the team that committed the infraction. In the NHL and many professional leagues, icing can be negated if a player from the team committing the icing touches the puck before a defender, in which case play continues (the linesman nearest the puck will indicate this with a "washout" signal). In many amateur leagues, the no-touch icing rule is used, meaning play stops as soon as the puck crosses the goal line. The NHL adopted a rule where the team that committed the infraction is unable to make a line change during the stoppage to discourage teams from icing the puck to "get a whistle" and change lines; this change has been adopted by many pro and high-level amateur leagues, but not all.
- interference
- The act of impeding an opponent who does not control the puck. A penalty.[21]
- iron cross
- A strategy used by a team defending against a five-on-three advantage. The two defencemen, a forward, and the goaltender align themselves in a diamond shape so that imaginary lines drawn through the two defencemen and through the forward and goaltender form the shape of a cross. This is usually a highly defensive strategy, designed to kill off a penalty as safely as possible.
J
K
- kicking
- (i) The act of propelling the puck using the skates. A goal may not be scored by kicking a puck into the opposing team's net.[22]
- (ii) The act of kicking an opposing player. A match penalty.[22]
- kneeing
- The act of making contact with an opposing player when leading with an outstretched knee. A penalty.[23]
L
- left wing
- See winger
- left wing lock
- The left wing lock is a defensive ice hockey strategy similar to the neutral zone trap. In the most basic form, once puck possession changes, the left wing moves back in line with the defensemen. Each defender (including the left winger) play a zone defense and are responsible for a third of the ice each. Since there are normally only two defensemen, this tactic helps to avoid odd man rushes.
- line
- A combination of a specific left winger, center, and right winger. Most teams, for the sake of chemistry, maintain specific three-man lines for different situations (first and second lines for scoring, third lines for defensive-oriented grinders, and fourth lines for pests and enforcers). Lines that play together for several years have become famous in their own right (such as the Russian Five and the French Connection).
- line brawl
- A series of fights involving most, or all, players on the ice at the same time.
- line change
- During play, or after a whistle, a team may choose to switch out their forwards and/or their defensemen, in order to keep their players fresh, or to match certain players against certain opposing players.
- linesman
- An official responsible for conducting most faceoffs and for calling off-side and icing infractions. Can call some penalties. Usually two linesmen on the ice during a game.[24]
- long change
- In the second period, the goaltenders change ends, meaning that the players' bench is closer to the offensive zone rather than the defensive zone. The "long change" can be a factor when a tired line is stuck in the defensive zone and cannot come off due to the increased distance to the bench.
M
- man advantage
- When one team is penalized, and one of its players sent to the penalty box, the second team maintains a man advantage for the duration of the penalty (major penalty) or until a goal is scored (minor penalty). If two penalties are called on one team there will be a two-man advantage. If more than two penalties are called on one team the man advantage is limited to two men.
- major penalty
- A five-minute penalty
- match penalty
- a five-minute penalty that includes automatic expulsion from the game and, depending on the league, possibly subsequent games. Often called for attempts to deliberately injure an opponent, official or fan.
- Michigan
- Also called a "high wrap," or simply the "lacrosse move," the maneuver of lifting the puck with the stick and throwing it under the top corner of the goal, while skating behind the net, while the goaltender protects the bottom corner. Bill Armstrong invented the move, but Mike Legg made it into a permanent sports reel staple while playing for the University of Michigan[25][26][27] Using the Michigan in a full-speed variation, Mikael Granlund scored a goal at the 2011 IIHF World Championship semifinal versus Russia, helping Finland progress into the final.[28][29][30][31][32][33]
- minor penalty
- A two-minute penalty.
- misconduct
- A penalty where the offending player is ruled off the ice for 10 minutes, but may be substituted for on the ice. See also game misconduct, gross misconduct.
N
- natural hat-trick
- A player scores three goals successively in one period.
- net front presence
- An offensive tactic of screening the opposing goaltender, looking to tip shots from farther out, and/or collecting rebounds from the goaltender.
- netminder
- A goalie, see Goaltender.
- neutral zone
- Area of the ice between the blue lines[1]
- neutral zone trap
- A defensive strategy focused on preventing the opposing team from proceeding with the puck through the neutral zone (the area between both blue lines) and attempting to take the puck from the opposing team.
O
- odd-man rush
- When a team enters the attacking zone and outnumbers the opposing players in the zone.
- offensive zone
- See attacking zone
- official
- A person who regulates game play, either on or off the ice. See also: linesman, referee.
- offside
- When player on the attacking team does not control the puck and is in the offensive zone when a different attacking player causes the puck to enter the offensive zone, until either the puck or all attacking players leave the offensive zone.
- one-timer
- The act of shooting the puck directly off a pass without playing the puck in any way.
- overtime
- An extra session of play added on after the full regulation time has concluded in order to resolve a tie. The first team to score in overtime wins the game.
- own goal
- The act of a team (usually unintentionally) shooting the puck into their own net instead of their opponent's. For statistical purposes, the last player on the opposing team to touch the puck is awarded the goal.
P
- paddle
- The wide portion above the blade of a goalie's stick.
- PairWise Rankings
- A ranking system for NCAA Division I men's hockey maintained by the U.S. College Hockey Online website. This system plays a major role in the NCAA tournament selection process.
- passive box
- A defensive formation that a Shorthanded team can use during a Penalty kill. Requires fours players to form a box in front of their goaltender. The two players closest to the goalie are usually defenders. They prevent the attacking team from scoring from the sides, and directly in front of the goal net. The two players farthest from the goal net interfere with attacking defender, and cross ice passes. All four players remain in front of the net, in roughly the same position for the entire Penalty kill shift, regardless of how the attacking team moves. This is why it is called passive.
- penalty box
- The area where a player sits to serve the time of a given penalty.[1]
- penalty kill
- See shorthanded. Also refers to lineups, tactics and play by a team during the shorthanded period. Icing is not enforced on a shorthanded team. Referred to as PK.
- penalty shot
- A penalty shot is assessed when a defender is in extreme violation of a rule to prevent a scoring opportunity. Examples are tripping a breakaway opponent from behind, the throwing of a stick or use of hands on the puck by a defender other than the goalie. The offensive player is awarded an opportunity to take control of the puck at center ice and skate in on the defending goalie one on one in an attempt to score.
- pest
- A player known for agitating opposing players, usually through frequent hitting, sometimes of questionable legality.
- playmaker
- (i) A fast player who usually has more assists than goals. A Playmaker has the speed and balance to make plays, and frequently relies on a sniper to finish them.
- (ii) A player has three assists in one game.
- playoff beard
- The superstitious practice of a hockey player not shaving off his facial hair during the playoffs, consequently growing a beard.
- plus-minus
- A hockey statistic that can apply to a player or an offensive or defensive line indicating whether they were on the ice when the opposing team scored (a minus) or on the ice when their team scored (a plus). Goals scored when on a power-play or a penalty kill do not count for a player's plus or minus, respectively, unless a goal is scored while the scoring team is shorthanded.
- point
- A player in the opponent's end zone at the junction of the blue line with the boards is said to be at the point.
- poke check
- Using the stick to poke the puck away from an opponent.
- pond hockey
- A form of outdoor hockey similar to shinny. A fan might state that their team 'looks like they're playing pond hockey' if the players are not displaying the heart or concentration upon the game that their elite professional level demands.
- post-game handshake
- A handshake between opposing players, who line up parallel to each other, at centre ice, after a game. (In the NHL post-game handshakes are usually reserved until the end of a playoff series and are not a normal event during the regular season).
- power forward
- A power forward is a large, muscular offensive player (6'0" - 6'5", 210 to 240 pounds), with the mobility to track a puck to the corners of the rink, the physical toughness required to dig it out, and the puck-handling skills to get it back to anyone in front of the net.
- power move
- The act of using speed and strength to cut to the net. Sometimes done by moving towards the boards before taking a sharp turn towards the net.
- power play
- A power play occurs when one team has more players on the ice than the other team as a result of penalties assessed to the shorthanded team.
- pull the goalie
- Remove the goalie from the ice in order to temporarily replace them with an extra skater (attacker).
Q
- quarterback
- Generally, an offensive defenceman that plays one of the points on the power play, and is adept at skating and handling the puck.
- quick whistle
- A stoppage in play that occasionally occurs when an on-ice official view of the puck is obstructed while the puck is still moving or playable, but the official stops the play with a whistle. The most common example of this is a goaltender appearing to have trapped the puck underneath their catcher, yet the puck is still freely moving and within legal striking distance of the opposing players. The official will whistle the play "dead" with the puck still visible to others.
R
- rebound
- A rebound occurs when the puck bounces off a goalie, a player, or the net (or occasionally, the back boards) after a shot on goal.
- red line
- The line denoting the middle of the ice surface, length-wise.
- referee
- The official in charge of the game. Responsible for maintaining the flow of the game, calling penalties and starting and stopping play. Can be one or two referees on the ice during a game.[34]
- referee's crease
- The semi-circular area at the red line, beside the scorer's bench, into which a player may not enter when occupied by a referee (during a stoppage of play).[1]
- right wing
- See winger
- rink
- The playing surface[1]
- roughing
- The act of contacting an opponent with the hand or fist when making a punching motion. A penalty.[35]
S
- saucer pass
- An airborne pass from one player to another. It is called a saucer pass because the puck resembles a flying saucer in mid air. Actually a low lob pass, barely off the ice but high enough to clear a defender's stick blade.
- save
- To stop the puck from crossing the goal line, preventing the opposing team from scoring a goal.
- scoring chance
- An attempt or chance for a team or player to score a goal.
- screened shot
- A shot that the goaltender cannot see due to other players obscuring it.
- shaft
- The long part of the stick that is straight and is held by the player.
- shift
- The period of time a player, line or defensive pairing is on the ice before being replaced by another.
- shootout
- See penalty shot. A series of penalty shots by both teams to determine the winning team after a regulation game and overtime period ends in a tie. In the NHL this occurs only during the regular season.
- shorthanded
- A team is said to be shorthanded when they have fewer players on the ice than the opposing team as a result of a penalty or penalties.
- shortside
- The side of the goal closest to the shooter.
- shot on goal
- A shot that will enter the goal if it is not stopped by the goaltender. Shots that either hit the side of the net or miss the goal completely do not count as shots on goal, nor do shots that hit a goalpost or crossbar and do not cross the goal line. Similarly, shots that are stopped or otherwise played by the goalie that would not, according to the judgment of the official scorer, have scored are not counted as shots on goal.
- shutdown pair
- Two forwards or defensemen working together, fundamentally to stop the opposing team's offense players.
- shutdown player
- A player skilled at defensive play.
- skatemill
- A device for practising skating techniques
- skater
- Any player who is not a goaltender.
- slapshot
- A slapshot is a hard shot, usually with a big wind up, wherein the player bends their stick on the ice and allows the energy stored in bending the stick to launch the puck forward.
- slashing
- The act of contacting an opponent's body or stick with one's own as a result of a swinging motion. A penalty.[36]
- slew foot
- Sweeping or kicking out a player's skate or tripping them from behind, causing them to fall backwards. A match penalty.[37]
- slot
- The slot is the area on the hockey rink directly in front of the goaltender between the face-off circles on each side.
- slow whistle
- When an official is slow to blow their whistle compared to when the whistle would be blown under similar circumstances.
- snap shot
- The purpose of the snap shot is to combine the main advantages of the wrist shot (shot accuracy and quick delivery) and the slap shot (puck speed). Unlike a slap shot, there is no backswing windup, and very little follow through.
- sniper
- A player with a powerful, accurate shot skilled at finishing plays. From the military term of the same name.
- spearing
- The act of jabbing an opponent with the blade of the stick. A double-minor penalty at minimum.[38]
- special teams
- A collective term for the players that play on the power play and shorthanded units.
- spin-o-rama
- A phrase coined by sportscaster Danny Gallivan that refers to a player completing several tight circles with the puck fully under control of their stick, eluding pursuing opponents who cannot keep up or intercept the player. Currently banned in shootouts in the NHL.
- stack the pads
- A save wherein the goaltender drops to one side and makes the save with their leg pads stacked horizontally atop one another.
- standup goalie
- A goalie that often stays on their skates when a player shoots, as opposed to a butterfly goalie.
- stay-at-home defenseman
- A defenseman who plays very defensively. They do not skate with the puck toward the offensive zone very often, but will look to pass first. Usually the last player to leave their defensive zone.
- stick checking
- Using the stick to interfere with an opponent's stick.
- stickhandling
- The act of controlling the puck with one's stick, especially while maneuvering through opponents.
- suicide pass
- A long pass to a moving teammate's feet . This causes the teammate to look down and be open to a devastating body check as the teammate receives the puck.
T
- tag up
- The act of returning to the neutral zone after a delayed offside is signaled by the linesman.
- tap-in
- A shot very close to the net that no opposing player or goaltender is able to block/save.
- toe drag
- Dragging the puck along the ice with the end (toe) of the stick blade on the ice as opposed to pushing with the bottom edge.
- toepick
- Falling down due to the toe of the skate hitting the ice at a sharp angle.
- top shelf
- The upper area of the goal, just below the crossbar and above the goaltender's shoulders.
- trap
- Also called the "neutral zone trap", is a defensive-style hockey strategy in which a team loads up the neutral zone with players so that the opposing team has a difficult time crossing the blue line and gaining the zone.
- trapezoid
- In the NHL, the trapezoidal area behind the goal line and net where the goaltender may touch the puck. A minor penalty (delay of game) is assessed if the goaltender plays the puck behind the goal line outside of the trapezoid.[1]
- trapper
- See catching glove.
- tripping
- The act of knocking an opponent down by taking their feet out from under them using a stick or part of the body. A penalty.[39]
- turnbuckle
- The area on both ends of a bench where the edge of the glass is padded and meets the boards at a right angle. Players have been checked into the turnbuckles causing serious injury. The NHL has replaced this with rounded corners as a safer alternative.
- two-way forward
- A forward who handles the defensive aspects of the game as well as the offensive aspects.
U
- umbrella
- An offensive strategy used by an attacking team, usually during a powerplay. It requires five players in the offensive zone to form an umbrella formation around the opposite team's goal net. There is one player at the point, one player on either side of the boards and two players in front of the net.
- unsportsmanlike
- An action of a player that results in a 2-minute minor penalty deemed by the referee to be a minor act not severe enough to warrant a 10-minute misconduct or game misconduct.
V
- video goal judge
- An off-ice official who reviews a goal by video instant replay.[40]
W
- waffle
- The goalie's blocker. This term stemmed from the visual appearance of the blocker in the pre-modern ice hockey equipment era (also refer to waffle-boarding).
- war room
- In the NHL, an office in Toronto headquarters where games are viewed and reviewed.
- wheel
- Typically referred to when there is time and space to skate with the puck, sometimes is said to tell someone to skate faster.
- wheelhouse
- The area immediately at a player's feet and in line with the player's shoulders, which is the optimum puck location for a player to get the most power from a slapshot.
- wholesale change
- A team may, during play or after a whistle, choose to switch out their forwards or defenseman. A wholesale change is when all 5 players (3 forwards and 2 defenseman) are changed at the same time. (See Line Change).
- winger
- A winger is a forward position of a player whose primary zone of play on the ice is along the outer playing area. A right winger is responsible for the right-hand side of the ice and a left winger is responsible for the left-hand side.
- wraparound
- When an attacking player controls the puck behind the opposition's net and attempts to score by reaching around the side of the net[41]
- wrist shot
- A type of shot that involves using arm muscles (especially those in the wrist and forearm) to propel a puck forward from the open-faced, concave part of the blade of a hockey stick
Y
Z
- Zamboni
- A popular brand of ice resurfacer (see above).
- zone
- One of three areas of the ice as divided by the blue lines. See attacking zone, neutral zone or defensive zone
See also
References
- Podnieks, Andrew (2007). you Complete Hockey Dictionary. Fenn Publishing. ISBN 978-1-55168-309-6.
- ^ a b c d e f g h i j k l "Rule 1 – Rink". National Hockey League. Retrieved January 3, 2011.
- ^ Maclellan, Brian (June 22, 2022). "What is a black ace?". NBC Sports.
- ^ "Rule 41 – Boarding". National Hockey League. Retrieved January 3, 2011.
- ^ "Rule 58 – Butt-ending". National Hockey League. Retrieved January 3, 2011.
- ^ "Rule 42 – Charging". National Hockey League. Retrieved January 3, 2011.
- ^ "Rule 48 – Illegal check to the head". Hockey Hall of Fame. Retrieved January 3, 2011.
- ^ "Rule 43 – Checking from behind". National Hockey League. Retrieved January 3, 2011.
- ^ "Rule 44 – Clipping". National Hockey League. Retrieved January 3, 2011.
- ^ "Rule 59 – Cross-checking". National Hockey League. Retrieved January 3, 2011.
- ^ "Rule 45 – Elbowing". National Hockey League. Retrieved January 3, 2011.
- ^ "Rule 76 – Face-offs". National Hockey League. Retrieved January 3, 2011.
- ^ "Rule 46 – Fighting". National Hockey League. Retrieved January 3, 2011.
- ^ "Rule 36 – Goal Judge". Hockey Hall of Fame. Retrieved January 3, 2011.
- ^ "Rule 46 – Head butting". National Hockey League. Retrieved January 3, 2011.
- ^ "Advanced Hockey Lingo". Phoenix Coyotes. Retrieved November 21, 2012.
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what is a wraparound.