Marsbook
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"Marsbook" is a 1993 interactive CD-ROM commissioned by NASA and developed by Human Code, to show politicians their projections for the colonization of Mars. Based on SuperCard,[1] it models NASA's proposed Mars habitat. The CD uses prerendered 3D graphics to allow users to virtually walk through a computer model of the habitat.[2]
"Marsbook" won two New Media Invision Awards, as well as an award from Business Week.[3] System requirements to run the simulation are a colour Macintosh II or greater, 8 megabytes of RAM, QuickTime, System 7.x, and a CD-ROM player.
See also
- Red Faction (video game) (2001 Video game set on Mars)
References
- ^ "Discussion list for users of the Rapid Application Development system Revolution". Retrieved March 10, 2015.
- ^ "Touring the Technology Factory". Retrieved March 10, 2015.
- ^ "Austin Chronicle FRI., DEC. 8, 1995 - Touring the Technology Factory".
First, a little history. Once upon a time in 1990, a design company in town called Design Edge was owned in part by Chipp Walters and Liz Walters. Design Edge won six industry awards (two New Media Invision awards, and Nicograph and Business Week awards for design to name a few) for a project called Marsbook, commissioned by NASA as a concept model to show various politicians and other bigshots what the first Mars and lunar habitats would look like.
Further reading
- Webster, John (December 1, 1993). Archive. "Next stop, Mars: multimedia technology guides NASA's vision of a space vehicle bound for the Red Planet". Computer Graphics World.
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