Bad girl art
Bad girl art | |
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File:Lady Death Dead Rising.jpg Lady Death, created by Brian Pulido. | |
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Bad girl art is a superheroine artwork style trend that emerged during the 1990s.
History
This section needs expansion with: a mention of the decline of the trend during the late 1990s and early 2000s & more examples of notable bad girl characters. You can help by adding to it. (December 2015) |
The term "bad girl art" was coined in the 1990s as an allusion – and contrast – to the "good girl art" movement that started in the 1940s, and is used to refer to the trend of femme fatale heroines that started in the early 1990s.[1][2] The "bad girl" art trend was derived from the exaggerated visual styles of the male and female form first used in the late 80s by artists such as Rob Liefeld and Jim Lee. The precursors to the trend were Vampirella, created by publisher James Warren in 1969, and Marvel Comics' Elektra, created by Frank Miller in 1981.[1][2]
Notable "bad girl" characters in the 1990s include the Harris Comics revival of Vampirella; Lady Death, created by writer Brian Pulido and artist Steven Hughes in 1992; Razor, created by Everette Hartsoe in 1992; Shi, created by Billy Tucci in 1993; Angela, created by Neil Gaiman in 1993; Glory and Avengelyne, created by Rob Liefeld in 1993 and 1995 respectively, and Witchblade, created by Marc Silvestri in 1995.[1][2]
"Bad girl" characters dress in revealing costumes, possess shapely physiques, are morally ambiguous, wield supernatural powers or are of a supernatural nature, and have no compunction about killing their enemies.[1][2]
See also
References
- ^ a b c d Conroy, Mike (2004). 500 Great Comic Book Action Heroes. London: Collins & Brown. pp. 198–199. ISBN 9781844110049.
- ^ a b c d Gabilliet, Jean-Paul; Beaty, Bart; Nguyen, Nick (2010). Of Comics and Men: A Cultural History of American Comic Books (1st ed.). Jackson: University Press of Mississippi. pp. 102–103. ISBN 9781604732672.
Further reading
- Lavin, Maud (March–April 1994). "What's So Bad About 'Bad Girl' Art?". Ms. Magazine. Lang Communications. 4: 80–83.
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