OGRE

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OGRE
Developer(s)The OGRE Team
Initial releaseFebruary 2005; 19 years ago (2005-02)
Written inC++
Operating systemCross-platform software
PlatformWindows (all major versions), Linux, macOS, Android, iOS, JavaScript (via EMScripten), Windows Phone (Sponsored by Microsoft) and WinRT.
TypeGraphics rendering engine
LicenseMIT License

Object-Oriented Graphics Rendering Engine (OGRE) is a scene-oriented, real-time, open-source, 3D rendering engine.[1][2]

Ogre has been ported to Windows, macOS, Linux, PocketPC, Xbox, and PS3.[2][3]

Since 2019, Ogre consists of two forks developed separately, namely Ogre (also called Ogre1), which is based on the original 1.x codebase and Ogre Next (also called Ogre2), which is based on the 2.x development efforts.[4]

Games and applications

References

  1. ^ 12 graphics and rendering tools to make your game shine, MCV
  2. ^ a b Q&A: Steve Streeting On Open Source 3D Engine OGRE 3D, Gamasutra
  3. ^ a b 'Torchlight' interview off-cuts, Digital Spy
  4. ^ "Ogre Ecosystem Roundup #3". www.ogre3d.org. Retrieved 2022-02-05.
  5. ^ "Gazebo". www.gazebosim.org. Retrieved 2022-04-04.
  6. ^ "Features - Ignition". ignitionrobotics.org. Retrieved 2022-04-05.
  7. ^ "Scrap Mechanic: Devblog 8". Scrap Mechanic. 2016-07-01. Retrieved 2021-02-02.
  8. ^ Developer comment on the Steam forums Steam
  9. ^ Zombie Driver: Exor's undead-squasher available through Steam now for £6.99, Games Industry

External links

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  • OGRE at MobyGames