Wild Arms 4
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File:Wild Arms 4 Coverart.png North American cover art | |
Developer(s) | Media.Vision |
Publisher(s) | |
Director(s) | Nobukazu Satō |
Designer(s) | Akifumi Kaneko |
Composer(s) | Michiko Naruke |
Series | Wild Arms |
Platform(s) | PlayStation 2 |
Release | |
Genre(s) | Role-playing |
Mode(s) | Single-player |
Wild Arms 4, known in Japan as Wild Arms the 4th Detonator (ワイルドアームズ ザ フォースデトネイター, Wairudo Āmuzu Za Fōsu Detoneitā), is a role-playing video game developed by Media.Vision and the fourth installment in the Wild Arms video game series. The game's overall look and feel is a departure from the Wild West feel of Wild Arms 3 to a more modern look. The game was originally announced alongside Wild Arms Alter Code: F under the title Wild Arms Another Code: F before being renamed.[1][2]
Story
Jude Maverick has grown up in an isolated town called Ciel, which is completely enclosed in a large sphere floating thousands of feet above the surface of Filgaia. His sheltered world changes forever when he sees the sky "tear" and ships enter his homeland. Upon inspecting the campsite set up by the intruders, he sees something else that he has never seen before: a girl.
The girl's name is Yulie Ahtreide and she is being held captive by the intruders after being captured by a "Drifter" for hire, Arnaud G. Vasquez. After the invading army attacks Ciel and brings the sphere crashing down, Jude, Yulie and Arnaud join forces to find the army's true intention behind Yulie's abduction. With the help of another Drifter, Raquel Applegate, these four idealistic teens travel the war-torn land of Filgaia in search of truth, their own identities, and their separate paths to adulthood.
Gameplay
The HEX battle system is composed of seven hexagons on the battle field, with random beginning placement for all characters and enemies. The HEX battle system is area based; any attacks or spells given to certain hexagon, or HEX, will affect all characters on that HEX. Multiple allies or enemies can occupy a single HEX, but enemies and allies cannot occupy the same HEX.
Localization
In the North American version, two monsters (Dalawa Bunny and Accident Rabbit) were taken out of the game, but not out of the monsters list, making it impossible to finish the game with 100% completion. The PAL version still contains this error, and is also known to crash in certain places when played in 50 Hz mode, leaving those areas potentially impassable to players whose television does not support 60 Hz PAL signals.
Some PAL copies also have another issue where triggering specific Material summons would freeze the game. A workaround is to disable the battle movies in the game's options. This bug affects both PAL and NTSC modes.
The English localization copy is known to freeze when loading the area at the top of a ladder at "The Great Wall" roughly 5 hours into the game when played in PAL mode. A workaround can be achieved by saving the game in the area prior and loading the game in NTSC mode, going past and saving on the world map. No other areas are known to have this problem.
Reception
Aggregator | Score |
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Metacritic | 69/100[3] |
Publication | Score |
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CGM | ![]() ![]() ![]() ![]() ![]() |
EGM | 7/10[5][a] |
Eurogamer | 4/10[6] |
Famitsu | 32/40[7] |
Game Informer | 7.5/10[8] |
GameRevolution | C[9] |
GameSpot | 7.8/10[10] |
GameSpy | ![]() ![]() ![]() ![]() ![]() |
GameZone | 7.8/10[12] |
IGN | 7.8/10[13] |
OPM (US) | ![]() ![]() ![]() ![]() ![]() |
RPGamer | 3.5/5[15][16] |
RPGFan | 90%[17] |
The game received "average" reviews according to the review aggregation website Metacritic.[3] In Japan, Famitsu gave it a score of 32 out of 40.[7]
Notes
- ^ Three critics of Electronic Gaming Monthly gave the game each a score of 8/10, 7/10, and 6/10.
References
- ^ GameSpot staff (August 27, 2003). "Two Wild Arms games in development". GameSpot. Red Ventures.
- ^ "【9/10】「ワイルドアームズ アナザーコード:F(仮)」の正式タイトル決定". GameIroiro (in Japanese). September 10, 2004.
- ^ a b "Wild Arms 4 for PlayStation 2 Reviews". Metacritic. Red Ventures. Retrieved February 2, 2018.
- ^ "Review: Wild Arms 4". Computer Games Magazine. No. 185. theGlobe.com. April 2006. p. 93.
- ^ J.S.; Bettenhausen, Shane; Parish, Jeremy (February 2006). "Wild Arms 4". Electronic Gaming Monthly. No. 200. Ziff Davis. Archived from the original on February 13, 2006. Retrieved August 14, 2022.
- ^ Parkin, Simon (October 4, 2006). "Wild Arms 4". Eurogamer. Gamer Network. Retrieved August 14, 2022.
- ^ a b "ワイルドアームズ ザ フォースデトネイター". Famitsu (in Japanese). Enterbrain. Retrieved August 14, 2022.
- ^ Juba, Joe (February 2006). "Wild Arms 4". Game Informer. No. 154. GameStop. p. 107. Archived from the original on September 14, 2008. Retrieved August 14, 2022.
- ^ Dodson, Joe (January 20, 2006). "Wild Arms 4 Review". GameRevolution. CraveOnline. Archived from the original on October 9, 2015. Retrieved August 14, 2022.
- ^ Massimilla, Bethany (January 10, 2006). "Wild Arms 4 Review [date mislabeled as "May 17, 2006"]". GameSpot. Red Ventures. Retrieved February 2, 2018.
- ^ VanOrd, Kevin (January 18, 2006). "GameSpy: Wild Arms 4". GameSpy. IGN Entertainment. Retrieved August 14, 2022.
- ^ Grabowski, Dakota (January 27, 2006). "Wild Arms 4 - PS2 - Review". GameZone. Archived from the original on October 6, 2008. Retrieved August 14, 2022.
- ^ Dunham, Jeremy (January 12, 2006). "Wild Arms 4". IGN. Ziff Davis. Retrieved September 5, 2021.
- ^ Maragos, Nich (February 2006). "Wild Arms 4". Official U.S. PlayStation Magazine. No. 101. Ziff Davis. Archived from the original on February 13, 2006. Retrieved August 14, 2022.
- ^ Stone, Cortney (December 30, 2005). "Wild ARMs 4 - Staff Review". RPGamer. CraveOnline. Retrieved August 14, 2022.
- ^ Young, Billy (2006). "Wild ARMs 4 - Staff Review". RPGamer. CraveOnline. Retrieved August 14, 2022.
- ^ Wilson, Mike (January 6, 2006). "Wild Arms 4". RPGFan. Emerald Shield Media LLC. Retrieved September 5, 2021.
External links
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